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From "John Stevens" <>
Subject [mina] Suitability to use MINA for networked games
Date Sun, 16 Apr 2006 14:10:25 GMT
Hi everyone,

Could anyone please tell me the suitability and advantage of using the MINA 
framework for a simple multiplayer client/server game as opposed to using 
standard Java NIO? I've studied the website and docs of MINA but to be 
honest the information provided as well as documentation for the examples is 
sparse (i.e. theres no informative tutorial/documentation/links as there are 
with other Apache projects).

If MINA does make network programming simple then it would be of interest to 
me. I have done network programming (although I'm no expert) but if this 
framework provides the infrastructure for common networking issues then I am 
interested in using it for my simple game.

Any help, info, and advice is greatly appreciated. Many thanks in advance.


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