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From "Alex Harui (JIRA)" <j...@apache.org>
Subject [jira] [Commented] (FLEX-27596) No backwards compatibility when using the Embed Directive
Date Wed, 15 Apr 2015 16:44:58 GMT

    [ https://issues.apache.org/jira/browse/FLEX-27596?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=14496491#comment-14496491

Alex Harui commented on FLEX-27596:

Unfortunately, Apache Flex only supports Flash Player 10.2 and higher, so you will probably
have to devise your own workaround for 10.0.  

I'm surprised that this works in Adobe Flex 4.6.  The source code history shows the same override
of 'z'.  Can you attach a working SWF from Adobe Flex 4.6?  I want to see if there is a clue
to a workaround in that SWF.

One possible workaround is to monkey-patch BitmapAsset.as and remove the override of 'z'.

> No backwards compatibility when using the Embed Directive
> ---------------------------------------------------------
>                 Key: FLEX-27596
>                 URL: https://issues.apache.org/jira/browse/FLEX-27596
>             Project: Apache Flex
>          Issue Type: Bug
>          Components: Embedded Asset Transcoding
>    Affects Versions: Adobe Flex SDK 4.5 (Release)
>         Environment: Affected OS(s): All OS Platforms
> Affected OS(s): All OS Platforms
> Language Found: English
>            Reporter: Adobe JIRA
> Steps to reproduce:
> 1.  Start a new AS3 project in Flash Builder 4.5.  Simply embed a JPG using the embed
> package
> {
> 	import flash.display.Sprite;
> 	public class TestEmbed extends Sprite
> 	{
> 		[Embed(source="myimage.jpg")]
> 		public var myGraphic:Class;
> 		public function TestEmbed(){}
> 	}
> }
> 2. Compile and test project (works fine)
> 3. Load SWF with Flash Player 10.0
>  Actual Results:
> Runtime error:
> VerifyError: Error #1053: Illegal override of z in mx.core.BitmapAsset. 
> Assets won't be available for use, and in my project, Flash did not continue onto the
constructor of the main application class.
> If embedding assets/symbols from SWF, there will be the same error, but the problem will
be with mx.core.SpriteAsset.
> I put the 10.2 playerglobal into the Flex 3.5 SDK and got the same results - so it might
be a problem with the playerglobal.swc API
>  Expected Results:
>  No runtime error and assets are available for use
>  Workaround (if any):
>  I couldn't figure anything out - and it meant that I couldn't upgrade my SDK to 4.5
for the project and still remain backwards compatible for my customers

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