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From Apache Wiki <wikidi...@apache.org>
Subject [Tapestry Wiki] Update of "Tapestry5HowToCreateYourOwnComponents" by ErikVullings
Date Fri, 08 Jun 2007 12:51:14 GMT
Dear Wiki user,

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The following page has been changed by ErikVullings:
http://wiki.apache.org/tapestry/Tapestry5HowToCreateYourOwnComponents

New page:
I wanted to create a tree component, based on http://www.dhtmlgoodies.com/scripts/drag-drop-folder-tree/drag-drop-folder-tree.html,
and it is actually really simple (thanks to Francois Armand, who pointed me in the right direction).
 1. Create a new package in src/main/java, ''org.example.myapp''.'''components'''. Note that
the first part (in italics) should follow the same naming convention as your other packages
(e.g. org.example.myapp.pages), but the components part is compulsory.
 1. Within the component package, create a new class, e.g. Tree.java
 1. Study the diagram on component rendering at [http://tapestry.apache.org/tapestry5/tapestry-core/guide/rendering.html]
(reproduced at the bottom of this page). Based on this diagram, you can see which states you
need to implement as annotations.
 1. For example, the Tree.java file below creates an unordered list <ul>, which is reformatted
by the CSS and JS to the DHTMLgoodies drag-drop-folder-tree.
 1. That's all there is too it: you can now reference your tree component in every HTML page
as follows, e.g. you can write in Start.html:
{{{
<t:Tree source="pos" currentNode="node"	parentNode="parent">
   <t:actionlink context="node.getCreatedDT()" title="${node.getDescription()}">${node.getId()}</t:actionlink>
</t:Tree>
}}}
Note that in Start.java, the source ''pos'' (an {{{ArrayList}}} of object that contain a createdDT
time stamp, a description, an id and a depth field), the ''node'' and ''parent'' all need
to be present, and require getters and setters. Furthermore, in order to convert the unordered
list to the pretty DHTML goodies tree, you also need to include the CSS, JS and image files
in this HTML file, as well as the bit of javascript you see at the end of the DHTML goodies
example ({{{treeObj = new JSDragDropTree();}}} etc. I'm still looking into how to integrate
all of these items into the component, but the basis is there.

Tree.java
{{{
package org.example.myapp.components;

import java.util.ArrayList;
import java.util.Iterator;

import org.apache.tapestry.ComponentResources;
import org.apache.tapestry.MarkupWriter;
import org.apache.tapestry.annotations.AfterRender;
import org.apache.tapestry.annotations.AfterRenderBody;
import org.apache.tapestry.annotations.BeforeRenderBody;
import org.apache.tapestry.annotations.BeginRender;
import org.apache.tapestry.annotations.CleanupRender;
import org.apache.tapestry.annotations.Environmental;
import org.apache.tapestry.annotations.Inject;
import org.apache.tapestry.annotations.Parameter;
import org.apache.tapestry.annotations.SetupRender;
import org.apache.tapestry.annotations.SupportsInformalParameters;
import org.apache.tapestry.services.Heartbeat;

import nl.tno.secureit2.data.PhysicalObject;

/**
 * @author Erik Vullings
 * Implements a www.dhtmlgoodies.com drag-and-drop-folder tree component 
 */

@SupportsInformalParameters
public class Tree {
	/* 
	 * Current depth of the node in the tree
	 */
	private int currentDepth;
	/* 
	 * Iterator to iterate over all tree elements
	 */
	private Iterator<PhysicalObject> iterator;
	
	/**
	 * Defines the source Tree to walk over. This is the ''source='' input of your component
in the Start.html file, as well as their getters and setters.
	 */
	@Parameter(required = true)
	private ArrayList<PhysicalObject> source;

	/*
	 * Defines the current node of the tree: as the parentNode, these objects need to be defined
in the Start.java file, as well as their getters and setters.
	 */
	@Parameter
	private PhysicalObject currentNode;

	/*
	 * Defines the parent node of the tree
	 */
	@Parameter
	private PhysicalObject parentNode;

	@Environmental
	private Heartbeat heartbeat;

	@Inject
	private ComponentResources resources;

	// The first state to render a component: perform initialization here
	@SetupRender
	boolean setupRender() {
		if (source == null)
			return false;
		
		currentDepth = 0;
		this.iterator = source.iterator();
		return (iterator.hasNext());
	}
	
	/** Begins a new heartbeat: The heartbeats allow you to loop over every item in the tree.
*/
	@BeginRender
	void begin() {
		parentNode = currentNode;
		currentNode = iterator.next();
		heartbeat.begin();
	}

	// Before the body is being rendered (note that the actual contents of the body are rendered
in the HTML page), 
	// I write the <ul><li> based on the current depth. There are several writers,
also ones that make certain that
	// you generate correct XHTML syntax, but I use the raw format since I already had this algorithm.
	@BeforeRenderBody
	void beforeRenderBody(MarkupWriter writer) {
		writer.writeRaw(
				getIndentation(currentNode.getDepth()) + 
				"<li id='node" + currentNode.getCreatedDT() +"'>");
		resources.renderInformalParameters(writer);
	}

	/** Ends the current heartbeat: if the iterator sees more items to process, return false
(== not ready) and start the next heartbeat */
	@AfterRender
	boolean afterRender() {
		heartbeat.end();
		return (!iterator.hasNext());
	}

	/* Any final cleanup that needs to be performed can be added here.
	@CleanupRender
	void cleanupRender(MarkupWriter writer) {
		writer.writeRaw(getIndentation(-1));
		resources.renderInformalParameters(writer);
	}
	

	/*
	 * Helper function, which returns the <ul><li> etc. based on the currentDepth
	 */
	String getIndentation(int depth) {
		String s = "";
		if (depth == -1) {
			// Reset function (currentDepth remains the same between calls of
			// the page)
			currentDepth = 0;
			return "</li></ul>";
		}
		if (currentDepth == 0 && depth == 1) {
			// First time
			currentDepth = 1;
			return "<ul id='dhtmlgoodies_tree2' class='dhtmlgoodies_tree'>";
		}
		if (currentDepth > depth) {
			s = "</li>";
			while (currentDepth > depth) {
				currentDepth--;
				s += "</li></ul>";
			}
		} else if (currentDepth < depth) {
			// The difference can never be more than 1 (which would mean
			// skipping a level)
			currentDepth++;
			s = "<ul>";
		} else
			s = "</li>";
		return s;
	}
}
}}}

[http://tapestry.apache.org/tapestry5/tapestry-core/images/component-render-states.png] 

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