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From Ted Dunning <ted.dunn...@gmail.com>
Subject Re: Using thrift as part of a game network protocol
Date Tue, 24 Mar 2009 18:51:56 GMT
Actually it is just time to try the async void style.  It really will do
what you want and it will only take moments to try out.

On Tue, Mar 24, 2009 at 8:06 AM, Doug Daniels <daniels.douglas@gmail.com>wrote:

> Am I over complicating things, I did read that the Thrift protocol messages
> are self-describing does that mean i don't even need to pass any of this
> "MessageType" parameters before hand.
>
> Maybe it's time to do some code digging, I'm going to create a simple Java
> server and client and step through the RPC code to see if I can bend it to
> do what I want.
>



-- 
Ted Dunning, CTO
DeepDyve

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