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From Bryan Duxbury <br...@rapleaf.com>
Subject Re: Server-to-server communication with serialized objects
Date Fri, 03 Apr 2009 16:31:17 GMT
Assuming that the binary type is well supported in C#, your idea  
certainly sounds like the right idea. Maybe one of our C# people can  
chime in about binary support?

-Bryan

On Apr 3, 2009, at 8:55 AM, Jonathan Marcus wrote:

> Hi,
>
> I have a bunch of C# servers that need to talk to each other, and  
> I'm using Thrift to handle the communication. My programs use their  
> own objects internally, and I'd prefer to leave their structure out  
> of my .thrift file.
>
> What would be the best way to pass these objects back and forth?  
> They're all serializable, so I'm thinking that I should just  
> convert them into a byte-array and put it into a 'binary' type, but  
> I don't know if that type is fully supported in C#.
>
> Any thoughts/ideas?
>
> Thanks,
> Jonathan


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