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From Ted Dunning <>
Subject Re: Using thrift as part of a game network protocol
Date Fri, 03 Apr 2009 00:10:41 GMT
Give the man the award for "Best Use of Optimism in a Professional Setting"!

Cool hack!

Scary, too!

On Thu, Apr 2, 2009 at 4:17 PM, Joel Meyer <> wrote:

> and as long as you can commit to using only async messages it's possible to
> pull it off without having to start a server on the client to accept RPCs
> from the
> server.
> ... freed up the inbound half of the socket connection. That means that you
> can use it for receiving async messages from the server - the only catch is
> that you have to start a new
> thread to read and dispatch the incoming async RPC calls.

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