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From Dave Engberg <>
Subject Re: iPhone SDK compiling issues
Date Wed, 08 Jul 2009 15:45:07 GMT

A basic HTTP server implementation is relatively simple.  We implemented 
our initial Java servlet in a few hours, although the code became much 
more complicated later to add logging, security, etc.

You need to implement a handler on the server to receive a binary POST.  
You use the entire body of the POST as input to a TBinaryProtocol.  The 
output TBinaryProtocol should go into a byte array buffer, and these can 
be given to the TProcessor for your service class.

When the method call is done, you need to return the output byte array 
in the HTTP response, along with the appropriate headers for 
Content-Length, Content-Type, etc.

Your HTTP server container should take care of most of the ugly details 
of keep-alive, connection timeouts, etc. wrote:
> At the moment there seems not tob e an implementation of the Http protocol for C#. I
want to access a C# Server from the iPhone. Seems like a strange combination but should be
trivial with thrift - right? But it seems that each side has its problems so I have to find
a proper solution now. Seems that the binary protocol is the only way to do that at the moment
if I can somehow overcome the iPhone compilation problem. Anyone else having experience with
using thrift with the iPhone sdk?
> Mit freundlichen Grüßen
> Daniel Kreuzhofer
> Software Development Consultant
> Eugen-Roth-Weg 8
> 85551 Kirchheim
> Mobil: 0160-94914133
> -----Original Message-----
> From: Fred Potter [] 
> Sent: Tuesday, July 07, 2009 10:25 AM
> To:
> Subject: Re: iPhone SDK compiling issues
> Hey Daniel,
> Are you using TSocketClient or THttpClient as your transport?  I know
> TSocketClient throws compile warnings as-is, but since I use HTTP for
> transport, I just blew away that class and moved on.
> Here's someone over on StackOverflow talking about the specific issue and
> solutions if you want to fix it:
> Best,
> Fred
> On Tue, Jul 7, 2009 at 12:51 AM,
> <>wrote:
>> Hi,
>> did anyone yet compile a client version of thrift with the iPhone SDK. I
>> tried but it only worked when compiling with the emulator SDK. As soon as I
>> switch to the device SDK the thrift library does not compile. Is there
>> anyone having a working example of using thrift on the iPhone?
>> Regards
>> Daniel

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