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From jorgebay <...@git.apache.org>
Subject [GitHub] tinkerpop issue #903: Gremlin.Net: Add ConnectionPool min and max sizes TINK...
Date Tue, 11 Sep 2018 09:08:54 GMT
Github user jorgebay commented on the issue:

    Yes, that's the design I was proposing, a minor note:
    > Either returns a random `Connection` or returns the least-used `Connection` based
on an in-flight counter on the `Connection` (the latter would be the better solution but is
a bit more complex).
    The easiest solution is to round robin through connections, we can use a "modulo counter":
    // Its important to get a reference of the connection array that doesn't change
    // Otherwise the connection length might be modified (see copy-on-write)
    Connection[] connections = GetConnections();
    var connectionIndex = Interlocked.Increment(ref _indexCounter) % connections.Length;
    var connectionToReturn = connections[connectionIndex];
    // TODO: Overflow protection for `_indexCounter`
    Regarding whether to implement both approaches, I think implementing TINKERPOP-1774 with
the current implementation of the pool (dequeuing) comes at a cost of introducing complexity
(in particular `AsyncAutoResetEvent`).
    The implementation for this patch is really good, but we can be introducing corner cases
and I think it's not worth the risk. I'd say let's wait for both solutions to be implemented.


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