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From aha...@apache.org
Subject [29/51] [abbrv] git commit: [flex-asjs] [refs/heads/mavenfolders] - new folders for Graphics
Date Wed, 03 Feb 2016 17:41:32 GMT
http://git-wip-us.apache.org/repos/asf/flex-asjs/blob/46eaea76/frameworks/projects/Graphics/src/main/flex/org/apache/flex/core/graphics/utils/PathHelper.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/Graphics/src/main/flex/org/apache/flex/core/graphics/utils/PathHelper.as b/frameworks/projects/Graphics/src/main/flex/org/apache/flex/core/graphics/utils/PathHelper.as
new file mode 100644
index 0000000..5b5e136
--- /dev/null
+++ b/frameworks/projects/Graphics/src/main/flex/org/apache/flex/core/graphics/utils/PathHelper.as
@@ -0,0 +1,1712 @@
+/**
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package org.apache.flex.core.graphics.utils
+{
+	import flash.display.GraphicsPath;
+	import flash.geom.Rectangle;
+
+	public class PathHelper
+	{
+		private static var segments:PathSegmentsCollection;
+		private static var graphicsPath:GraphicsPath = new GraphicsPath(new Vector.<int>(), new Vector.<Number>());
+		
+		public static function getSegments(data:String, x:Number=0, y:Number=0):GraphicsPath
+		{
+			segments = new PathSegmentsCollection(data);
+			segments.generateGraphicsPath(graphicsPath, x, y, 1, 1);
+			return graphicsPath;	
+		}
+		
+		public static function getBounds(data:String):Rectangle
+		{
+			segments = new PathSegmentsCollection(data);
+			return segments.getBounds();
+		}
+	}
+}
+
+
+//--------------------------------------------------------------------------
+//
+//  Internal Helper Class - PathSegmentsCollection
+//
+//--------------------------------------------------------------------------
+
+/**
+ *  Helper class that takes in a string and stores and generates a vector of
+ *  Path segments.
+ *  Provides methods for generating GraphicsPath and calculating bounds. 
+ */
+class PathSegmentsCollection
+{
+	//--------------------------------------------------------------------------
+	//
+	//  Constructor
+	//
+	//--------------------------------------------------------------------------
+	
+	/**
+	 *  Constructor.
+	 * 
+	 *  @param value 
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */
+	public function PathSegmentsCollection(value:String)
+	{
+		if (!value)
+		{
+			_segments = new Vector.<PathSegment>();
+			return;
+		}
+		
+		var newSegments:Vector.<PathSegment> = new Vector.<PathSegment>();
+		var charCount:int = value.length;
+		var c:Number; // current char code, String.charCodeAt() returns Number.
+		var useRelative:Boolean;
+		var prevIdentifier:Number = 0;
+		var prevX:Number = 0;
+		var prevY:Number = 0;
+		var lastMoveX:Number = 0;
+		var lastMoveY:Number = 0;
+		var x:Number;
+		var y:Number;
+		var controlX:Number;
+		var controlY:Number;
+		var control2X:Number;
+		var control2Y:Number;
+		var lastMoveSegmentIndex:int = -1;
+		
+		_dataLength = charCount;
+		_charPos = 0;
+		while (true)
+		{
+			// Skip any whitespace or commas first
+			skipWhiteSpace(value);
+			
+			// Are we done parsing?
+			if (_charPos >= charCount)
+				break;
+			
+			// Get the next character
+			c = value.charCodeAt(_charPos++);
+			
+			// Is this a start of a number? 
+			// The RegExp for a float is /[+-]?\d*\.?\d+([Ee][+-]?\d+)?/
+			if ((c >= 0x30 && c < 0x3A) ||   // A digit
+				(c == 0x2B || c == 0x2D) ||  // '+' & '-'
+				(c == 0x2E))                 // '.'
+			{
+				c = prevIdentifier;
+				_charPos--;
+			}
+			else if (c >= 0x41 && c <= 0x56) // Between 'A' and 'V' 
+				useRelative = false;
+			else if (c >= 0x61 && c <= 0x7A) // Between 'a' and 'v'
+				useRelative = true;
+			
+			switch(c)
+			{
+				case 0x63:  // c
+				case 0x43:  // C
+					controlX = getNumber(useRelative, prevX, value);
+					controlY = getNumber(useRelative,  prevY, value);
+					control2X = getNumber(useRelative, prevX, value);
+					control2Y = getNumber(useRelative, prevY, value);
+					x = getNumber(useRelative, prevX, value);
+					y = getNumber(useRelative, prevY, value);
+					newSegments.push(new CubicBezierSegment(controlX, controlY, 
+						control2X, control2Y,
+						x, y));
+					prevX = x;
+					prevY = y;
+					prevIdentifier = 0x63;
+					
+					break;
+				
+				case 0x6D:  // m
+				case 0x4D:  // M
+					x = getNumber(useRelative, prevX, value);
+					y = getNumber(useRelative, prevY, value);
+					newSegments.push(new MoveSegment(x, y));
+					prevX = x;
+					prevY = y;
+					// If a moveto is followed by multiple pairs of coordinates, 
+					// the subsequent pairs are treated as implicit lineto commands.
+					prevIdentifier = (c == 0x6D) ? 0x6C : 0x4C; // c == 'm' ? 'l' : 'L'
+					
+					// Fix for bug SDK-24457:
+					// If the Quadratic segment is isolated, the Player
+					// won't draw fill correctly. We need to generate
+					// a dummy line segment.
+					var curSegmentIndex:int = newSegments.length - 1;
+					if (lastMoveSegmentIndex + 2 == curSegmentIndex && 
+						newSegments[lastMoveSegmentIndex + 1] is QuadraticBezierSegment)
+					{
+						// Insert a dummy LineSegment
+						newSegments.splice(lastMoveSegmentIndex + 1, 0, new LineSegment(lastMoveX, lastMoveY));
+						curSegmentIndex++;
+					}
+					
+					lastMoveSegmentIndex = curSegmentIndex;
+					lastMoveX = x;
+					lastMoveY = y;
+					break;
+				
+				case 0x6C:  // l
+				case 0x4C:  // L
+					x = getNumber(useRelative, prevX, value);
+					y = getNumber(useRelative, prevY, value);
+					newSegments.push(new LineSegment(x, y));
+					prevX = x;
+					prevY = y;
+					prevIdentifier = 0x6C;
+					break;
+				
+				case 0x68:  // h
+				case 0x48:  // H
+					x = getNumber(useRelative, prevX, value);
+					y = prevY;
+					newSegments.push(new LineSegment(x, y));
+					prevX = x;
+					prevY = y;
+					prevIdentifier = 0x68;
+					break;
+				
+				case 0x76:  // v
+				case 0x56:  // V
+					x = prevX;
+					y = getNumber(useRelative, prevY, value);
+					newSegments.push(new LineSegment(x, y));
+					prevX = x;
+					prevY = y;
+					prevIdentifier = 0x76;
+					break;
+				
+				case 0x71:  // q
+				case 0x51:  // Q
+					controlX = getNumber(useRelative, prevX, value);
+					controlY = getNumber(useRelative, prevY, value);
+					x = getNumber(useRelative, prevX, value);
+					y = getNumber(useRelative, prevY, value);
+					newSegments.push(new QuadraticBezierSegment(controlX, controlY, x, y));
+					prevX = x;
+					prevY = y;
+					prevIdentifier = 0x71;
+					break;
+				
+				case 0x74:  // t
+				case 0x54:  // T
+					// control is a reflection of the previous control point
+					if (prevIdentifier == 0x74 || prevIdentifier == 0x71) // 't' or 'q'
+					{
+						controlX = prevX + (prevX - controlX);
+						controlY = prevY + (prevY - controlY);
+					}
+					else
+					{
+						controlX = prevX;
+						controlY = prevY;
+					}
+					
+					x = getNumber(useRelative, prevX, value);
+					y = getNumber(useRelative, prevY, value);
+					newSegments.push(new QuadraticBezierSegment(controlX, controlY, x, y));
+					prevX = x;
+					prevY = y;
+					prevIdentifier = 0x74;
+					
+					break;
+				
+				case 0x73:  // s
+				case 0x53:  // S
+					if (prevIdentifier == 0x73 || prevIdentifier == 0x63) // s or c
+					{
+						controlX = prevX + (prevX - control2X);
+						controlY = prevY + (prevY - control2Y);
+					}
+					else
+					{
+						controlX = prevX;
+						controlY = prevY;
+					}
+					
+					control2X = getNumber(useRelative, prevX, value);
+					control2Y = getNumber(useRelative, prevY, value);
+					x = getNumber(useRelative, prevX, value);
+					y = getNumber(useRelative, prevY, value);
+					newSegments.push(new CubicBezierSegment(controlX, controlY,
+						control2X, control2Y, x, y));
+					prevX = x;
+					prevY = y;
+					prevIdentifier = 0x73;
+					
+					break;
+				case 0x61:	//a
+				case 0x41:	//A
+					var rx:Number = getNumber(useRelative, prevX, value);
+					var ry:Number = getNumber(useRelative, prevY, value);
+					var angle:Number = getNumber(useRelative, prevY, value);
+					var largeArcFlag:Boolean = getNumber(useRelative, prevY, value) == 1 ? true:false;
+					var sweepFlag:Boolean = getNumber(useRelative, prevY, value) == 1 ? true:false;
+					var endX:Number = getNumber(useRelative, prevX, value);
+					var endY:Number = getNumber(useRelative, prevY, value);
+					newSegments.push(new EllipticalArcSegment(rx,ry,angle,largeArcFlag,sweepFlag,endX,endY));
+					prevX = endX;
+					prevY = endY;
+					prevIdentifier = 0x41;
+					break;
+				case 0x7A:  // z
+				case 0x5A:  // Z
+					x = lastMoveX;
+					y = lastMoveY;
+					newSegments.push(new LineSegment(x, y));
+					prevX = x;
+					prevY = y;
+					prevIdentifier = 0x7A;
+					
+					break;
+				
+				default:
+					// unknown identifier, throw error?
+					_segments = new Vector.<PathSegment>();
+					return;
+			}
+		}
+		
+		// Fix for bug SDK-24457:
+		// If the Quadratic segment is isolated, the Player
+		// won't draw fill correctly. We need to generate
+		// a dummy line segment.
+		curSegmentIndex = newSegments.length;
+		if (lastMoveSegmentIndex + 2 == curSegmentIndex && 
+			newSegments[lastMoveSegmentIndex + 1] is QuadraticBezierSegment)
+		{
+			// Insert a dummy LineSegment
+			newSegments.splice(lastMoveSegmentIndex + 1, 0, new LineSegment(lastMoveX, lastMoveY));
+			curSegmentIndex++;
+		}
+		
+		_segments = newSegments;
+	}
+	
+	//--------------------------------------------------------------------------
+	//
+	//  Properties
+	//
+	//--------------------------------------------------------------------------
+	
+	//----------------------------------
+	//  data
+	//----------------------------------
+	
+	private var _segments:Vector.<PathSegment>;
+	
+	/**
+	 *  A Vector of the actual path segments. May be empty, but always non-null. 
+	 */
+	public function get data():Vector.<PathSegment>
+	{
+		return _segments;
+	}
+	
+	//----------------------------------
+	//  bounds
+	//----------------------------------
+	
+	private var _bounds:Rectangle;
+	
+	/**
+	 *  The bounds of the segments in local coordinates.  
+	 */
+	public function getBounds():Rectangle
+	{
+		if (_bounds)
+			return _bounds;
+		
+		// First, allocate temporary bounds, as getBoundingBox() requires
+		// natual bounds to calculate a scaling factor
+		_bounds = new Rectangle(0, 0, 1, 1);
+		
+		// Pass in the same size to getBoundingBox
+		// so that the scaling factor is (1, 1).
+		_bounds = getBoundingBox(1, 1, null /*Matrix*/);
+		return _bounds;
+	}
+	
+	//--------------------------------------------------------------------------
+	//
+	//  Methods
+	//
+	//--------------------------------------------------------------------------
+	
+	/**
+	 *  @return Returns the axis aligned bounding box of the segments stretched to 
+	 *  width, height and then transformed with transformation matrix m.
+	 */
+	public function getBoundingBox(width:Number, height:Number, m:Matrix):Rectangle
+	{
+		var naturalBounds:Rectangle = getBounds();
+		var sx:Number = naturalBounds.width == 0 ? 1 : width / naturalBounds.width;
+		var sy:Number = naturalBounds.height == 0 ? 1 : height / naturalBounds.height; 
+		
+		var prevSegment:PathSegment;
+		var pathBBox:Rectangle;
+		var count:int = _segments.length;
+		
+		for (var i:int = 0; i < count; i++)
+		{
+			var segment:PathSegment = _segments[i];
+			pathBBox = segment.getBoundingBox(prevSegment, sx, sy, m, pathBBox);
+			prevSegment = segment;
+		}
+		
+		// If path is empty, it's untransformed bounding box is (0,0), so we return transformed point (0,0)
+		if (!pathBBox)
+		{
+			var x:Number = m ? m.tx : 0;
+			var y:Number = m ? m.ty : 0;
+			pathBBox = new Rectangle(x, y);
+		}
+		return pathBBox;
+	}
+	
+	/**
+	 *  Workhorse method that iterates through the <code>segments</code>
+	 *  array and draws each path egment based on its control points. 
+	 *  
+	 *  Segments are drawn from the x and y position of the path. 
+	 *  Additionally, segments are drawn by taking into account the scale  
+	 *  applied to the path. 
+	 * 
+	 *  @param tx A Number representing the x position of where this 
+	 *  path segment should be drawn
+	 *  
+	 *  @param ty A Number representing the y position of where this  
+	 *  path segment should be drawn
+	 * 
+	 *  @param sx A Number representing the scaleX at which to draw 
+	 *  this path segment 
+	 * 
+	 *  @param sy A Number representing the scaleY at which to draw this
+	 *  path segment
+	 */
+	public function generateGraphicsPath(graphicsPath:GraphicsPath,
+										 tx:Number, 
+										 ty:Number, 
+										 sx:Number, 
+										 sy:Number):void
+	{
+		graphicsPath.commands = null;
+		graphicsPath.data = null;
+		
+		// Always start by moving to drawX, drawY. Otherwise
+		// the path will begin at the previous pen location
+		// if it does not start with a MoveSegment.
+		graphicsPath.moveTo(tx, ty);
+		
+		var curSegment:PathSegment;
+		var prevSegment:PathSegment;
+		var count:int = _segments.length;
+		for (var i:int = 0; i < count; i++)
+		{
+			prevSegment = curSegment;
+			curSegment = _segments[i];
+			curSegment.draw(graphicsPath, tx, ty, sx, sy, prevSegment);
+		}
+	}
+	
+	//--------------------------------------------------------------------------
+	//
+	//  Private methods
+	//
+	//--------------------------------------------------------------------------
+	
+	private var _charPos:int = 0;
+	private var _dataLength:int = 0;
+	
+	private function skipWhiteSpace(data:String):void
+	{
+		while (_charPos < _dataLength)
+		{
+			var c:Number = data.charCodeAt(_charPos);
+			if (c != 0x20 && // Space
+				c != 0x2C && // Comma
+				c != 0xD  && // Carriage return
+				c != 0x9  && // Tab
+				c != 0xA)    // New line
+			{
+				break;
+			}
+			_charPos++;
+		}
+	}
+	
+	private function getNumber(useRelative:Boolean, offset:Number, value:String):Number
+	{
+		// Parse the string and find the first occurrance of the following RexExp
+		// numberRegExp:RegExp = /[+-]?\d*\.?\d+([Ee][+-]?\d+)?/g;
+		
+		skipWhiteSpace(value); // updates _charPos
+		if (_charPos >= _dataLength)
+			return NaN;
+		
+		// Remember the start of the number
+		var numberStart:int = _charPos;
+		var hasSignCharacter:Boolean = false;
+		var hasDigits:Boolean = false;
+		
+		// The number could start with '+' or '-' (the "[+-]?" part of the RegExp)
+		var c:Number = value.charCodeAt(_charPos);
+		if (c == 0x2B || c == 0x2D) // '+' or '-'
+		{
+			hasSignCharacter = true;
+			_charPos++;
+		}
+		
+		// The index of the '.' if any
+		var dotIndex:int = -1;
+		
+		// First sequence of digits and optional dot in between (the "\d*\.?\d+" part of the RegExp)
+		while (_charPos < _dataLength)
+		{
+			c = value.charCodeAt(_charPos);
+			
+			if (c >= 0x30 && c < 0x3A) // A digit
+			{
+				hasDigits = true;
+			}
+			else if (c == 0x2E && dotIndex == -1) // '.'
+			{
+				dotIndex = _charPos;
+			}
+			else
+				break;
+			
+			_charPos++;
+		}
+		
+		// Now check whether we had at least one digit.
+		if (!hasDigits)
+		{
+			// Go to the end of the data
+			_charPos = _dataLength;
+			return NaN;
+		}
+		
+		// 1. Was the last character a '.'? If so, rewind one character back.
+		if (c == 0x2E)
+			_charPos--;
+		
+		// So far we have a valid number, remember its end character index
+		var numberEnd:int = _charPos;
+		
+		// Check to see if we have scientific notation (the "([Ee][+-]?\d+)?" part of the RegExp)
+		if (c == 0x45 || c == 0x65)
+		{
+			_charPos++;
+			
+			// Check for '+' or '-'
+			if (_charPos < _dataLength)
+			{            
+				c = value.charCodeAt(_charPos);
+				if (c == 0x2B || c == 0x2D)
+					_charPos++;
+			}
+			
+			// Find all the digits
+			var digitStart:int = _charPos;
+			while (_charPos < _dataLength)
+			{
+				c = value.charCodeAt(_charPos);
+				
+				// Not a digit?
+				if (!(c >= 0x30 && c < 0x3A))
+				{
+					break;
+				}
+				
+				_charPos++;
+			}
+			
+			// Do we have at least one digit?
+			if (digitStart < _charPos)
+				numberEnd = _charPos; // Scientific notation, update the end index of the number.
+			else
+				_charPos = numberEnd; // No scientific notation, rewind back to the end index of the number.
+		}
+		
+		// Use parseFloat to get the actual number.
+		// TODO (egeorgie): we could build the number while matching the RegExp which will save the substr and parseFloat
+		var subString:String = value.substr(numberStart, numberEnd - numberStart);
+		var result:Number = parseFloat(subString);
+		if (isNaN(result))
+		{
+			// Go to the end of the data
+			_charPos = _dataLength;
+			return NaN;
+		}
+		_charPos = numberEnd;
+		return useRelative ? result + offset : result;
+	}
+}
+
+//--------------------------------------------------------------------------
+//
+//  Internal Helper Class - PathSegment 
+//
+//--------------------------------------------------------------------------
+import flash.display.GraphicsPath;
+import flash.geom.Matrix;
+import flash.geom.Rectangle;
+
+
+/**
+ *  The PathSegment class is the base class for a segment of a path.
+ *  This class is not created directly. It is the base class for 
+ *  MoveSegment, LineSegment, CubicBezierSegment and QuadraticBezierSegment.
+ *  
+ *  @langversion 3.0
+ *  @playerversion Flash 10
+ *  @playerversion AIR 1.5
+ *  @productversion Flex 4
+ */
+class PathSegment extends Object
+{
+	
+	//--------------------------------------------------------------------------
+	//
+	//  Constructor
+	//
+	//--------------------------------------------------------------------------
+	
+	/**
+	 *  Constructor.
+	 * 
+	 *  @param _x The x position of the pen in the current coordinate system.
+	 *  
+	 *  @param _y The y position of the pen in the current coordinate system.
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */
+	public function PathSegment(_x:Number = 0, _y:Number = 0)
+	{
+		super();
+		x = _x;  
+		y = _y; 
+	}   
+	
+	//--------------------------------------------------------------------------
+	//
+	//  Properties
+	//
+	//--------------------------------------------------------------------------
+	
+	//----------------------------------
+	//  x
+	//----------------------------------
+	
+	/**
+	 *  The ending x position for this segment.
+	 *
+	 *  @default 0
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */
+	public var x:Number = 0;
+	
+	//----------------------------------
+	//  y
+	//----------------------------------
+	
+	/**
+	 *  The ending y position for this segment.
+	 *
+	 *  @default 0
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */
+	public var y:Number = 0;
+	
+	//--------------------------------------------------------------------------
+	//
+	//  Methods
+	//
+	//--------------------------------------------------------------------------
+	
+	/**
+	 *  Draws this path segment. You can determine the current pen position by 
+	 *  reading the x and y values of the previous segment. 
+	 *
+	 *  @param g The graphics context to draw into.
+	 *  @param prev The previous segment drawn, or null if this is the first segment.
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */
+	public function draw(graphicsPath:GraphicsPath, dx:Number,dy:Number,sx:Number,sy:Number,prev:PathSegment):void
+	{
+		// Override to draw your segment
+	}
+	
+	/**
+	 *  @param prev The previous segment drawn, or null if this is the first segment.
+	 *  @param sx Pre-transform scale factor for x coordinates.
+	 *  @param sy Pre-transform scale factor for y coordinates.
+	 *  @param m Transformation matrix.
+	 *  @param rect If non-null, rect is expanded to include the bounding box of the segment.
+	 *  @return Returns the union of rect and the axis aligned bounding box of the post-transformed
+	 *  path segment.
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */    
+	public function getBoundingBox(prev:PathSegment, sx:Number, sy:Number, m:Matrix, rect:Rectangle):Rectangle
+	{
+		// Override to calculate your segment's bounding box.
+		return rect;
+	}
+	
+	/**
+	 *  Returns the tangent for the segment. 
+	 *  @param prev The previous segment drawn, or null if this is the first segment.
+	 *  @param start If true, returns the tangent to the start point, otherwise the tangend to the end point.
+	 *  @param sx Pre-transform scale factor for x coordinates.
+	 *  @param sy Pre-transform scale factor for y coordinates.
+	 *  @param m Transformation matrix.
+	 *  @param result The tangent is returned as vector (x, y) in result.
+	 */
+	public function getTangent(prev:PathSegment, start:Boolean, sx:Number, sy:Number, m:Matrix, result:Point):void
+	{
+		result.x = 0;
+		result.y = 0;
+	}
+}
+
+
+//--------------------------------------------------------------------------
+//
+//  Internal Helper Class - LineSegment 
+//
+//--------------------------------------------------------------------------
+
+import flash.display.GraphicsPath;
+import flash.geom.Matrix;
+import flash.geom.Point;
+import flash.geom.Rectangle;
+
+
+/**
+ *  The LineSegment draws a line from the current pen position to the coordinate located at x, y.
+ *  
+ *  
+ *  @langversion 3.0
+ *  @playerversion Flash 10
+ *  @playerversion AIR 1.5
+ *  @productversion Flex 4
+ */
+class LineSegment extends PathSegment
+{
+	
+	//--------------------------------------------------------------------------
+	//
+	//  Constructor
+	//
+	//--------------------------------------------------------------------------
+	
+	/**
+	 *  Constructor.
+	 *  
+	 *  @param x The current location of the pen along the x axis. The <code>draw()</code> method uses 
+	 *  this value to determine where to draw to.
+	 * 
+	 *  @param y The current location of the pen along the y axis. The <code>draw()</code> method uses 
+	 *  this value to determine where to draw to.
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */
+	public function LineSegment(x:Number = 0, y:Number = 0)
+	{
+		super(x, y);
+	}   
+	
+	//--------------------------------------------------------------------------
+	//
+	//  Methods
+	//
+	//--------------------------------------------------------------------------
+	
+	/**
+	 *  @inheritDoc
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */
+	override public function draw(graphicsPath:GraphicsPath, dx:Number,dy:Number,sx:Number,sy:Number,prev:PathSegment):void
+	{
+		graphicsPath.lineTo(dx + x*sx, dy + y*sy);
+	}
+	
+	/**
+	 *  @inheritDoc
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */
+	override public function getBoundingBox(prev:PathSegment, sx:Number, sy:Number, m:Matrix, rect:Rectangle):Rectangle
+	{
+		pt = MatrixUtil.transformPoint(x * sx, y * sy, m);
+		var x1:Number = pt.x;
+		var y1:Number = pt.y;
+		
+		// If the previous segment actually draws, then only add the end point to the rectangle,
+		// as the start point would have been added by the previous segment:
+		if (prev != null && !(prev is MoveSegment))
+			return MatrixUtil.rectUnion(x1, y1, x1, y1, rect); 
+		
+		var pt:Point = MatrixUtil.transformPoint(prev ? prev.x * sx : 0, prev ? prev.y * sy : 0, m);
+		var x2:Number = pt.x;
+		var y2:Number = pt.y;
+		
+		return MatrixUtil.rectUnion(Math.min(x1, x2), Math.min(y1, y2),
+			Math.max(x1, x2), Math.max(y1, y2), rect); 
+	}
+	
+	/**
+	 *  Returns the tangent for the segment. 
+	 *  @param prev The previous segment drawn, or null if this is the first segment.
+	 *  @param start If true, returns the tangent to the start point, otherwise the tangend to the end point.
+	 *  @param sx Pre-transform scale factor for x coordinates.
+	 *  @param sy Pre-transform scale factor for y coordinates.
+	 *  @param m Transformation matrix.
+	 *  @param result The tangent is returned as vector (x, y) in result.
+	 */
+	override public function getTangent(prev:PathSegment, start:Boolean, sx:Number, sy:Number, m:Matrix, result:Point):void
+	{
+		var pt0:Point = MatrixUtil.transformPoint(prev ? prev.x * sx : 0, prev ? prev.y * sy : 0, m).clone();
+		var pt1:Point = MatrixUtil.transformPoint(x * sx, y * sy, m);
+		
+		result.x = pt1.x - pt0.x;
+		result.y = pt1.y - pt0.y;
+	}
+}
+
+//--------------------------------------------------------------------------
+//
+//  Internal Helper Class - MoveSegment 
+//
+//--------------------------------------------------------------------------
+import flash.display.GraphicsPath;
+
+/**
+ *  The MoveSegment moves the pen to the x,y position. This class calls the <code>Graphics.moveTo()</code> method 
+ *  from the <code>draw()</code> method.
+ * 
+ *  
+ *  @see flash.display.Graphics
+ *  
+ *  @langversion 3.0
+ *  @playerversion Flash 10
+ *  @playerversion AIR 1.5
+ *  @productversion Flex 4
+ */
+class MoveSegment extends PathSegment
+{
+	
+	//--------------------------------------------------------------------------
+	//
+	//  Constructor
+	//
+	//--------------------------------------------------------------------------
+	
+	/**
+	 *  Constructor.
+	 *  
+	 *  @param x The target x-axis location in 2-d coordinate space.
+	 *  
+	 *  @param y The target y-axis location in 2-d coordinate space.
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */
+	public function MoveSegment(x:Number = 0, y:Number = 0)
+	{
+		super(x, y);
+	}   
+	
+	//--------------------------------------------------------------------------
+	//
+	//  Methods
+	//
+	//--------------------------------------------------------------------------
+	
+	/**
+	 *  @inheritDoc
+	 * 
+	 *  The MoveSegment class moves the pen to the position specified by the
+	 *  x and y properties.
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */
+	override public function draw(graphicsPath:GraphicsPath, dx:Number,dy:Number,sx:Number,sy:Number,prev:PathSegment):void
+	{
+		graphicsPath.moveTo(dx+x*sx, dy+y*sy);
+	}
+}
+
+//--------------------------------------------------------------------------
+//
+//  Internal Helper Class - CubicBezierSegment 
+//
+//--------------------------------------------------------------------------
+
+import flash.display.GraphicsPath;
+import flash.geom.Matrix;
+import flash.geom.Point;
+import flash.geom.Rectangle;
+
+import org.apache.flex.core.graphics.utils.MatrixUtil;
+
+/**
+ *  The CubicBezierSegment draws a cubic bezier curve from the current pen position 
+ *  to x, y. The control1X and control1Y properties specify the first control point; 
+ *  the control2X and control2Y properties specify the second control point.
+ *
+ *  <p>Cubic bezier curves are not natively supported in Flash Player. This class does
+ *  an approximation based on the fixed midpoint algorithm and uses 4 quadratic curves
+ *  to simulate a cubic curve.</p>
+ *
+ *  <p>For details on the fixed midpoint algorithm, see:<br/>
+ *  http://timotheegroleau.com/Flash/articles/cubic_bezier_in_flash.htm</p>
+ *  
+ *  
+ *  @langversion 3.0
+ *  @playerversion Flash 10
+ *  @playerversion AIR 1.5
+ *  @productversion Flex 4
+ */
+class CubicBezierSegment extends PathSegment
+{
+	
+	//--------------------------------------------------------------------------
+	//
+	//  Constructor
+	//
+	//--------------------------------------------------------------------------
+	
+	/**
+	 *  Constructor.
+	 *  
+	 *  <p>For a CubicBezierSegment, there are two control points, each with x and y coordinates. Control points 
+	 *  are points that define the direction and amount of curves of a Bezier curve. 
+	 *  The curved line never reaches the control points; however, the line curves as though being drawn 
+	 *  toward the control point.</p>
+	 *  
+	 *  @param _control1X The x-axis location in 2-d coordinate space of the first control point.
+	 *  
+	 *  @param _control1Y The y-axis location of the first control point.
+	 *  
+	 *  @param _control2X The x-axis location of the second control point.
+	 *  
+	 *  @param _control2Y The y-axis location of the second control point.
+	 *  
+	 *  @param x The x-axis location of the starting point of the curve.
+	 *  
+	 *  @param y The y-axis location of the starting point of the curve.
+	 *  
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */
+	public function CubicBezierSegment(
+		_control1X:Number = 0, _control1Y:Number = 0,
+		_control2X:Number = 0, _control2Y:Number = 0,
+		x:Number = 0, y:Number = 0)
+	{
+		super(x, y);
+		
+		control1X = _control1X;
+		control1Y = _control1Y;
+		control2X = _control2X;
+		control2Y = _control2Y;
+	}   
+	
+	
+	//--------------------------------------------------------------------------
+	//
+	//  Variables
+	//
+	//--------------------------------------------------------------------------
+	
+	private var _qPts:QuadraticPoints;
+	
+	//--------------------------------------------------------------------------
+	//
+	//  Properties
+	//
+	//--------------------------------------------------------------------------
+	
+	//----------------------------------
+	//  control1X
+	//----------------------------------
+	
+	/**
+	 *  The first control point x position.
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */
+	public var control1X:Number = 0;
+	
+	//----------------------------------
+	//  control1Y
+	//----------------------------------
+	
+	/**
+	 *  The first control point y position.
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */
+	public var control1Y:Number = 0;
+	
+	//----------------------------------
+	//  control2X
+	//----------------------------------
+	
+	/**
+	 *  The second control point x position.
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */
+	public var control2X:Number = 0;
+	
+	//----------------------------------
+	//  control2Y
+	//----------------------------------
+	
+	/**
+	 *  The second control point y position.
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */
+	public var control2Y:Number = 0;
+	
+	//--------------------------------------------------------------------------
+	//
+	//  Methods
+	//
+	//--------------------------------------------------------------------------
+	
+	/**
+	 *  Draws the segment.
+	 *
+	 *  @param g The graphics context where the segment is drawn.
+	 *  
+	 *  @param prev The previous location of the pen.
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */
+	override public function draw(graphicsPath:GraphicsPath, dx:Number, dy:Number, sx:Number, sy:Number, prev:PathSegment):void
+	{
+		var qPts:QuadraticPoints = getQuadraticPoints(prev);
+		
+		graphicsPath.curveTo(dx + qPts.control1.x*sx, dy+qPts.control1.y*sy, dx+qPts.anchor1.x*sx, dy+qPts.anchor1.y*sy);
+		graphicsPath.curveTo(dx + qPts.control2.x*sx, dy+qPts.control2.y*sy, dx+qPts.anchor2.x*sx, dy+qPts.anchor2.y*sy);
+		graphicsPath.curveTo(dx + qPts.control3.x*sx, dy+qPts.control3.y*sy, dx+qPts.anchor3.x*sx, dy+qPts.anchor3.y*sy);
+		graphicsPath.curveTo(dx + qPts.control4.x*sx, dy+qPts.control4.y*sy, dx+qPts.anchor4.x*sx, dy+qPts.anchor4.y*sy);
+	}
+	
+	/**
+	 *  @inheritDoc
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */
+	override public function getBoundingBox(prev:PathSegment, sx:Number, sy:Number,
+											m:Matrix, rect:Rectangle):Rectangle
+	{
+		var qPts:QuadraticPoints = getQuadraticPoints(prev);
+		
+		rect = MatrixUtil.getQBezierSegmentBBox(prev ? prev.x : 0, prev ? prev.y : 0,
+			qPts.control1.x, qPts.control1.y,
+			qPts.anchor1.x, qPts.anchor1.y,
+			sx, sy, m, rect); 
+		
+		rect = MatrixUtil.getQBezierSegmentBBox(qPts.anchor1.x, qPts.anchor1.y,
+			qPts.control2.x, qPts.control2.y,
+			qPts.anchor2.x, qPts.anchor2.y,
+			sx, sy, m, rect); 
+		
+		rect = MatrixUtil.getQBezierSegmentBBox(qPts.anchor2.x, qPts.anchor2.y,
+			qPts.control3.x, qPts.control3.y,
+			qPts.anchor3.x, qPts.anchor3.y,
+			sx, sy, m, rect); 
+		
+		rect = MatrixUtil.getQBezierSegmentBBox(qPts.anchor3.x, qPts.anchor3.y,
+			qPts.control4.x, qPts.control4.y,
+			qPts.anchor4.x, qPts.anchor4.y,
+			sx, sy, m, rect); 
+		return rect;
+	}
+	
+	/**
+	 *  Returns the tangent for the segment. 
+	 *  @param prev The previous segment drawn, or null if this is the first segment.
+	 *  @param start If true, returns the tangent to the start point, otherwise the tangend to the end point.
+	 *  @param sx Pre-transform scale factor for x coordinates.
+	 *  @param sy Pre-transform scale factor for y coordinates.
+	 *  @param m Transformation matrix.
+	 *  @param result The tangent is returned as vector (x, y) in result.
+	 */
+	override public function getTangent(prev:PathSegment, start:Boolean, sx:Number, sy:Number, m:Matrix, result:Point):void
+	{
+		// Get the approximation (we want the tangents to be the same as the ones we use to draw
+		var qPts:QuadraticPoints = getQuadraticPoints(prev);
+		
+		var pt0:Point = MatrixUtil.transformPoint(prev ? prev.x * sx : 0, prev ? prev.y * sy : 0, m).clone();
+		var pt1:Point = MatrixUtil.transformPoint(qPts.control1.x * sx, qPts.control1.y * sy, m).clone();
+		var pt2:Point = MatrixUtil.transformPoint(qPts.anchor1.x * sx, qPts.anchor1.y * sy, m).clone();
+		var pt3:Point = MatrixUtil.transformPoint(qPts.control2.x * sx, qPts.control2.y * sy, m).clone();
+		var pt4:Point = MatrixUtil.transformPoint(qPts.anchor2.x * sx, qPts.anchor2.y * sy, m).clone();
+		var pt5:Point = MatrixUtil.transformPoint(qPts.control3.x * sx, qPts.control3.y * sy, m).clone();
+		var pt6:Point = MatrixUtil.transformPoint(qPts.anchor3.x * sx, qPts.anchor3.y * sy, m).clone();
+		var pt7:Point = MatrixUtil.transformPoint(qPts.control4.x * sx, qPts.control4.y * sy, m).clone();
+		var pt8:Point = MatrixUtil.transformPoint(qPts.anchor4.x * sx, qPts.anchor4.y * sy, m).clone();
+		
+		if (start)
+		{
+			QuadraticBezierSegment.getQTangent(pt0.x, pt0.y, pt1.x, pt1.y, pt2.x, pt2.y, start, result);
+			// If there is no tangent
+			if (result.x == 0 && result.y == 0)
+			{
+				// Try 3 & 4
+				QuadraticBezierSegment.getQTangent(pt0.x, pt0.y, pt3.x, pt3.y, pt4.x, pt4.y, start, result);
+				
+				// If there is no tangent
+				if (result.x == 0 && result.y == 0)
+				{
+					// Try 5 & 6
+					QuadraticBezierSegment.getQTangent(pt0.x, pt0.y, pt5.x, pt5.y, pt6.x, pt6.y, start, result);
+					
+					// If there is no tangent
+					if (result.x == 0 && result.y == 0)
+						// Try 7 & 8
+						QuadraticBezierSegment.getQTangent(pt0.x, pt0.y, pt7.x, pt7.y, pt8.x, pt8.y, start, result);
+				}
+			}
+		}
+		else
+		{
+			QuadraticBezierSegment.getQTangent(pt6.x, pt6.y, pt7.x, pt7.y, pt8.x, pt8.y, start, result);
+			// If there is no tangent
+			if (result.x == 0 && result.y == 0)
+			{
+				// Try 4 & 5
+				QuadraticBezierSegment.getQTangent(pt4.x, pt4.y, pt5.x, pt5.y, pt8.x, pt8.y, start, result);
+				
+				// If there is no tangent
+				if (result.x == 0 && result.y == 0)
+				{
+					// Try 2 & 3
+					QuadraticBezierSegment.getQTangent(pt2.x, pt2.y, pt3.x, pt3.y, pt8.x, pt8.y, start, result);
+					
+					// If there is no tangent
+					if (result.x == 0 && result.y == 0)
+						// Try 0 & 1
+						QuadraticBezierSegment.getQTangent(pt0.x, pt0.y, pt1.x, pt1.y, pt8.x, pt8.y, start, result);
+				}
+			}
+		}
+	}    
+	
+	/** 
+	 *  @private
+	 *  Tim Groleau's method to approximate a cubic bezier with 4 quadratic beziers, 
+	 *  with endpoint and control point of each saved. 
+	 */
+	private function getQuadraticPoints(prev:PathSegment):QuadraticPoints
+	{
+		if (_qPts)
+			return _qPts;
+		
+		var p1:Point = new Point(prev ? prev.x : 0, prev ? prev.y : 0);
+		var p2:Point = new Point(x, y);
+		var c1:Point = new Point(control1X, control1Y);     
+		var c2:Point = new Point(control2X, control2Y);
+		
+		// calculates the useful base points
+		var PA:Point = Point.interpolate(c1, p1, 3/4);
+		var PB:Point = Point.interpolate(c2, p2, 3/4);
+		
+		// get 1/16 of the [p2, p1] segment
+		var dx:Number = (p2.x - p1.x) / 16;
+		var dy:Number = (p2.y - p1.y) / 16;
+		
+		_qPts = new QuadraticPoints;
+		
+		// calculates control point 1
+		_qPts.control1 = Point.interpolate(c1, p1, 3/8);
+		
+		// calculates control point 2
+		_qPts.control2 = Point.interpolate(PB, PA, 3/8);
+		_qPts.control2.x -= dx;
+		_qPts.control2.y -= dy;
+		
+		// calculates control point 3
+		_qPts.control3 = Point.interpolate(PA, PB, 3/8);
+		_qPts.control3.x += dx;
+		_qPts.control3.y += dy;
+		
+		// calculates control point 4
+		_qPts.control4 = Point.interpolate(c2, p2, 3/8);
+		
+		// calculates the 3 anchor points
+		_qPts.anchor1 = Point.interpolate(_qPts.control1, _qPts.control2, 0.5); 
+		_qPts.anchor2 = Point.interpolate(PA, PB, 0.5); 
+		_qPts.anchor3 = Point.interpolate(_qPts.control3, _qPts.control4, 0.5); 
+		
+		// the 4th anchor point is p2
+		_qPts.anchor4 = p2;
+		
+		return _qPts;      
+	}
+}
+
+//--------------------------------------------------------------------------
+//
+//  Internal Helper Class - QuadraticPoints  
+//
+//--------------------------------------------------------------------------
+import flash.geom.Point;
+
+/**
+ *  Utility class to store the computed quadratic points.
+ *  
+ *  @langversion 3.0
+ *  @playerversion Flash 10
+ *  @playerversion AIR 1.5
+ *  @productversion Flex 4
+ */
+class QuadraticPoints
+{
+	public var control1:Point;
+	public var anchor1:Point;
+	public var control2:Point;
+	public var anchor2:Point;
+	public var control3:Point;
+	public var anchor3:Point;
+	public var control4:Point;
+	public var anchor4:Point;
+	
+	/**
+	 * Constructor.
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */
+	public function QuadraticPoints()
+	{
+		super();
+	}
+}
+
+//--------------------------------------------------------------------------
+//
+//  Internal Helper Class - QuadraticBezierSegment 
+//
+//--------------------------------------------------------------------------
+import flash.display.GraphicsPath;
+import flash.geom.Matrix;
+import flash.geom.Point;
+import flash.geom.Rectangle;
+
+import org.apache.flex.core.graphics.utils.MatrixUtil;
+
+/**
+ *  The QuadraticBezierSegment draws a quadratic curve from the current pen position 
+ *  to x, y. 
+ *
+ *  Quadratic bezier is the native curve type
+ *  in Flash Player.
+ *  
+ *  
+ *  @langversion 3.0
+ *  @playerversion Flash 10
+ *  @playerversion AIR 1.5
+ *  @productversion Flex 4
+ */
+class QuadraticBezierSegment extends PathSegment
+{
+	//--------------------------------------------------------------------------
+	//
+	//  Constructor
+	//
+	//--------------------------------------------------------------------------
+	
+	/**
+	 *  Constructor.
+	 *  
+	 *  <p>For a QuadraticBezierSegment, there is one control point. A control point
+	 *  is a point that defines the direction and amount of a Bezier curve. 
+	 *  The curved line never reaches the control point; however, the line curves as though being drawn 
+	 *  toward the control point.</p>
+	 * 
+	 *  @param _control1X The x-axis location in 2-d coordinate space of the control point.
+	 *  
+	 *  @param _control1Y The y-axis location in 2-d coordinate space of the control point.
+	 *  
+	 *  @param x The x-axis location of the starting point of the curve.
+	 *  
+	 *  @param y The y-axis location of the starting point of the curve.
+	 * 
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */
+	public function QuadraticBezierSegment(
+		_control1X:Number = 0, _control1Y:Number = 0, 
+		x:Number = 0, y:Number = 0)
+	{
+		super(x, y);
+		
+		control1X = _control1X;
+		control1Y = _control1Y;
+	}   
+	
+	//--------------------------------------------------------------------------
+	//
+	//  Properties
+	//
+	//--------------------------------------------------------------------------
+	
+	//----------------------------------
+	//  control1X
+	//----------------------------------
+	
+	/**
+	 *  The control point's x position.
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */
+	public var control1X:Number = 0;
+	
+	//----------------------------------
+	//  control1Y
+	//----------------------------------
+	
+	/**
+	 *  The control point's y position.
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */
+	public var control1Y:Number = 0;
+	
+	//--------------------------------------------------------------------------
+	//
+	//  Methods
+	//
+	//--------------------------------------------------------------------------
+	
+	/**
+	 *  Draws the segment using the control point location and the x and y coordinates. 
+	 *  This method calls the <code>Graphics.curveTo()</code> method.
+	 *  
+	 *  @see flash.display.Graphics
+	 *
+	 *  @param g The graphics context where the segment is drawn.
+	 *  
+	 *  @param prev The previous location of the pen.
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */
+	override public function draw(graphicsPath:GraphicsPath, dx:Number,dy:Number,sx:Number,sy:Number,prev:PathSegment):void
+	{
+		graphicsPath.curveTo(dx+control1X*sx, dy+control1Y*sy, dx+x*sx, dy+y*sy);
+	}
+	
+	static public function getQTangent(x0:Number, y0:Number,
+									   x1:Number, y1:Number,
+									   x2:Number, y2:Number,
+									   start:Boolean,
+									   result:Point):void
+	{
+		if (start)
+		{
+			if (x0 == x1 && y0 == y1)
+			{
+				result.x = x2 - x0;
+				result.y = y2 - y0;
+			}
+			else
+			{
+				result.x = x1 - x0;
+				result.y = y1 - y0;
+			}
+		}
+		else
+		{
+			if (x2 == x1 && y2 == y1)
+			{
+				result.x = x2 - x0;
+				result.y = y2 - y0;
+			}
+			else
+			{
+				result.x = x2 - x1;
+				result.y = y2 - y1;
+			}
+		}
+	}
+	
+	/**
+	 *  Returns the tangent for the segment. 
+	 *  @param prev The previous segment drawn, or null if this is the first segment.
+	 *  @param start If true, returns the tangent to the start point, otherwise the tangend to the end point.
+	 *  @param sx Pre-transform scale factor for x coordinates.
+	 *  @param sy Pre-transform scale factor for y coordinates.
+	 *  @param m Transformation matrix.
+	 *  @param result The tangent is returned as vector (x, y) in result.
+	 */
+	override public function getTangent(prev:PathSegment, start:Boolean, sx:Number, sy:Number, m:Matrix, result:Point):void
+	{
+		var pt0:Point = MatrixUtil.transformPoint(prev ? prev.x * sx : 0, prev ? prev.y * sy : 0, m).clone();
+		var pt1:Point = MatrixUtil.transformPoint(control1X * sx, control1Y * sy, m).clone();;
+		var pt2:Point = MatrixUtil.transformPoint(x * sx, y * sy, m).clone();
+		
+		getQTangent(pt0.x, pt0.y, pt1.x, pt1.y, pt2.x, pt2.y, start, result);
+	}
+	
+	/**
+	 *  @inheritDoc
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */
+	override public function getBoundingBox(prev:PathSegment, sx:Number, sy:Number,
+											m:Matrix, rect:Rectangle):Rectangle
+	{
+		return MatrixUtil.getQBezierSegmentBBox(prev ? prev.x : 0, prev ? prev.y : 0,
+			control1X, control1Y, x, y, sx, sy, m, rect);
+	}
+}
+
+
+/**
+ *  The EllipticalArcSegment draws an arc from the current point to a specified point. 
+ *  The arc command begins with the x and y radius and ends with the ending point of the arc. 
+ *  Between these are three other values: x axis rotation, large arc flag and sweep flag. 
+ *  The x axis rotation is used to rotate the ellipse that the arc is created from. 
+ *  This rotation maintains the start and end points, whereas a rotation with the transform 
+ *  attribute (outside the path description) would cause the entire path, including the start 
+ *  and end points, to be rotated. The large arc flag and sweep flag control which part of 
+ *  the ellipse is used to cut the arc. These are needed because there's more than one way 
+ *  to place an ellipse so that it includes the start and end points.
+ *
+ *  
+ *  Derieved from the svgweb library
+ *  Original found here https://code.google.com/p/svgweb/source/browse/trunk/src/org/svgweb/utils/EllipticalArc.as?r=1251
+ *  
+ *  
+ *  @langversion 3.0
+ *  @playerversion Flash 10
+ *  @playerversion AIR 1.5
+ *  @productversion Flex 4
+ */
+class EllipticalArcSegment extends PathSegment
+{
+	
+	private var _rx:Number;
+	private var _ry:Number;
+	private var _angle:Number;
+	private var _largeArcFlag:Boolean;
+	private var _sweepFlag:Boolean;
+	private var _endX:Number;
+	private var _endY:Number;
+	
+	/**
+	 *  Constructor.
+	 *  
+	 * 
+	 * @param rx x radius
+	 *
+	 * @param ry y radius
+	 *
+	 * @param angle angle of rotation from the x-axis
+	 *
+	 * @param largeArcFlag true if arc is greater than 180 degrees
+	 *
+	 * @param sweepFlag determines if the arc proceeds in a postitive or negative radial direction
+	 *
+	 * @param x arc end x value
+	 *
+	 * @param y arc end y value
+	 *
+	 * @param LastPointX starting x value of arc
+	 *
+	 * @param LastPointY starting y value of arc
+	 * 
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 10
+	 *  @playerversion AIR 1.5
+	 *  @productversion Flex 4
+	 */
+	public function EllipticalArcSegment(rx:Number, ry:Number, angle:Number, largeArcFlag:Boolean, sweepFlag:Boolean, endX:Number, endY:Number)
+	{
+		_rx = rx;
+		_ry = ry;
+		_angle = angle;
+		_largeArcFlag = largeArcFlag;
+		_sweepFlag = sweepFlag;
+		_endX = endX;
+		_endY = endY;
+	}
+	
+	override public function draw(graphicsPath:GraphicsPath, dx:Number, dy:Number, sx:Number, sy:Number, prev:PathSegment):void
+	{
+		var ellipticalArc:Object = computeSvgArc(_rx, _ry, _angle, _largeArcFlag, _sweepFlag, dx + _endX, dy + _endY, dx + prev.x , dy + prev.y);    
+		drawEllipticalArc(ellipticalArc.cx, ellipticalArc.cy, ellipticalArc.startAngle, ellipticalArc.arc, ellipticalArc.radius, ellipticalArc.yRadius, ellipticalArc.xAxisRotation, graphicsPath);
+	}
+	
+	/**
+	 * @private
+	 * Create quadratic circle graphics commands from an elliptical arc
+	 **/
+	private static function drawEllipticalArc(x:Number, y:Number, startAngle:Number, arc:Number,
+											  radius:Number, yRadius:Number, xAxisRotation:Number, path:GraphicsPath):void
+	{
+		// Circumvent drawing more than is needed
+		if (Math.abs(arc)>360)
+		{
+			arc = 360;
+		}          
+		
+		// Draw in a maximum of 45 degree segments. First we calculate how many
+		// segments are needed for our arc.
+		var segs:Number = Math.ceil(Math.abs(arc)/45);          
+		
+		// Now calculate the sweep of each segment
+		var segAngle:Number = arc/segs;        
+		
+		var theta:Number = degreesToRadians(segAngle);
+		var angle:Number = degreesToRadians(startAngle);
+		
+		// Draw as 45 degree segments
+		if (segs>0)
+		{                
+			var beta:Number = degreesToRadians(xAxisRotation);
+			var sinbeta:Number = Math.sin(beta);
+			var cosbeta:Number = Math.cos(beta);
+			
+			var cx:Number;
+			var cy:Number;
+			var x1:Number;
+			var y1:Number;
+			
+			// Loop for drawing arc segments
+			for (var i:int = 0; i<segs; i++) {
+				
+				angle += theta;
+				
+				var sinangle:Number = Math.sin(angle-(theta/2));
+				var cosangle:Number = Math.cos(angle-(theta/2));
+				
+				var div:Number = Math.cos(theta/2);
+				cx = x + (radius * cosangle * cosbeta - yRadius * sinangle * sinbeta)/div; //Why divide by Math.cos(theta/2)? - FIX THIS
+				cy = y + (radius * cosangle * sinbeta + yRadius * sinangle * cosbeta)/div; //Why divide by Math.cos(theta/2)? - FIX THIS                    
+				
+				sinangle = Math.sin(angle);
+				cosangle = Math.cos(angle);                
+				
+				x1 = x + (radius * cosangle * cosbeta - yRadius * sinangle * sinbeta);
+				y1 = y + (radius * cosangle * sinbeta + yRadius * sinangle * cosbeta);
+				
+				path.curveTo(cx, cy, x1, y1);
+			}
+		}
+	}
+	
+	
+	private function computeSvgArc(rx:Number, ry:Number,angle:Number,largeArcFlag:Boolean,sweepFlag:Boolean,
+								   x:Number,y:Number,LastPointX:Number, LastPointY:Number):Object {
+		//store before we do anything with it    
+		var xAxisRotation:Number = angle;    
+		
+		// Compute the half distance between the current and the final point
+		var dx2:Number = (LastPointX - x) / 2.0;
+		var dy2:Number = (LastPointY - y) / 2.0;
+		
+		// Convert angle from degrees to radians
+		angle = degreesToRadians(angle);
+		var cosAngle:Number = Math.cos(angle);
+		var sinAngle:Number = Math.sin(angle);
+		
+		
+		//Compute (x1, y1)
+		var x1:Number = (cosAngle * dx2 + sinAngle * dy2);
+		var y1:Number = (-sinAngle * dx2 + cosAngle * dy2);
+		
+		// Ensure radii are large enough
+		rx = Math.abs(rx);
+		ry = Math.abs(ry);
+		var Prx:Number = rx * rx;
+		var Pry:Number = ry * ry;
+		var Px1:Number = x1 * x1;
+		var Py1:Number = y1 * y1;
+		
+		// check that radii are large enough
+		var radiiCheck:Number = Px1/Prx + Py1/Pry;
+		if (radiiCheck > 1) {
+			rx = Math.sqrt(radiiCheck) * rx;
+			ry = Math.sqrt(radiiCheck) * ry;
+			Prx = rx * rx;
+			Pry = ry * ry;
+		}
+		
+		
+		//Compute (cx1, cy1)
+		var sign:Number = (largeArcFlag == sweepFlag) ? -1 : 1;
+		var sq:Number = ((Prx*Pry)-(Prx*Py1)-(Pry*Px1)) / ((Prx*Py1)+(Pry*Px1));
+		sq = (sq < 0) ? 0 : sq;
+		var coef:Number = (sign * Math.sqrt(sq));
+		var cx1:Number = coef * ((rx * y1) / ry);
+		var cy1:Number = coef * -((ry * x1) / rx);
+		
+		
+		//Compute (cx, cy) from (cx1, cy1)
+		var sx2:Number = (LastPointX + x) / 2.0;
+		var sy2:Number = (LastPointY + y) / 2.0;
+		var cx:Number = sx2 + (cosAngle * cx1 - sinAngle * cy1);
+		var cy:Number = sy2 + (sinAngle * cx1 + cosAngle * cy1);
+		
+		
+		//Compute the angleStart (angle1) and the angleExtent (dangle)
+		var ux:Number = (x1 - cx1) / rx;
+		var uy:Number = (y1 - cy1) / ry;
+		var vx:Number = (-x1 - cx1) / rx;
+		var vy:Number = (-y1 - cy1) / ry;
+		var p:Number
+		var n:Number
+		
+		//Compute the angle start
+		n = Math.sqrt((ux * ux) + (uy * uy));
+		p = ux;
+		
+		sign = (uy < 0) ? -1.0 : 1.0;
+		
+		var angleStart:Number = radiansToDegrees(sign * Math.acos(p / n));
+		
+		// Compute the angle extent
+		n = Math.sqrt((ux * ux + uy * uy) * (vx * vx + vy * vy));
+		p = ux * vx + uy * vy;
+		sign = (ux * vy - uy * vx < 0) ? -1.0 : 1.0;
+		var angleExtent:Number = radiansToDegrees(sign * Math.acos(p / n));
+		
+		if(!sweepFlag && angleExtent > 0)
+		{
+			angleExtent -= 360;
+		}
+		else if (sweepFlag && angleExtent < 0)
+		{
+			angleExtent += 360;
+		}
+		
+		angleExtent %= 360;
+		angleStart %= 360;
+		
+		//return Object({x:LastPointX,y:LastPointY,startAngle:angleStart,arc:angleExtent,radius:rx,yRadius:ry,xAxisRotation:xAxisRotation});        
+		return Object({x:LastPointX,y:LastPointY,startAngle:angleStart,arc:angleExtent,radius:rx,yRadius:ry,xAxisRotation:xAxisRotation, cx:cx,cy:cy});
+	}
+	
+	/**
+	 * @private
+	 * Convert degrees to radians
+	 **/
+	private static function degreesToRadians(angle:Number):Number{
+		return angle*(Math.PI/180);
+	}
+	
+	/**
+	 * @private
+	 * Convert radiansToDegrees
+	 **/
+	private static function radiansToDegrees(angle:Number):Number{
+		return angle*(180/Math.PI);
+	}
+	
+	
+}
+

http://git-wip-us.apache.org/repos/asf/flex-asjs/blob/46eaea76/frameworks/projects/Graphics/src/main/flex/org/apache/flex/core/graphics/utils/TransformOffsets.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/Graphics/src/main/flex/org/apache/flex/core/graphics/utils/TransformOffsets.as b/frameworks/projects/Graphics/src/main/flex/org/apache/flex/core/graphics/utils/TransformOffsets.as
new file mode 100644
index 0000000..91389ba
--- /dev/null
+++ b/frameworks/projects/Graphics/src/main/flex/org/apache/flex/core/graphics/utils/TransformOffsets.as
@@ -0,0 +1,367 @@
+/**
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package org.apache.flex.core.graphics.utils
+{
+	import flash.events.Event;
+	import flash.events.EventDispatcher;
+	
+	import __AS3__.vec.Vector;
+
+	
+	/**
+	 *  A CompoundTransform represents a 2D or 3D matrix transform. It can be used in the postLayoutTransformOffsets property on a UIComponent or GraphicElement.
+	 *  
+	 *  @langversion 3.0
+	 *  @playerversion Flash 9
+	 *  @playerversion AIR 1.1
+	 *  @productversion Flex 3
+	 */
+	public class TransformOffsets extends EventDispatcher 
+	{
+		//--------------------------------------------------------------------------
+		//
+		//  Constructor
+		//
+		//--------------------------------------------------------------------------
+		/**
+		 *  Constructor.
+		 *  
+		 *  @langversion 3.0
+		 *  @playerversion Flash 9
+		 *  @playerversion AIR 1.1
+		 *  @productversion Flex 3
+		 */
+		public function TransformOffsets()
+		{
+		}
+		
+		
+		
+		/**
+		 * @private
+		 * storage for transform properties. These values are concatenated together with the layout properties to
+		 * form the actual computed matrix used to render the object.
+		 */
+		private var _rotationX:Number = 0;
+		private var _rotationY:Number = 0;
+		private var _rotationZ:Number = 0;
+		private var _scaleX:Number = 1;
+		private var _scaleY:Number = 1;
+		private var _scaleZ:Number = 1;		
+		private var _x:Number = 0;
+		private var _y:Number = 0;
+		private var _z:Number = 0;
+		
+		/**
+		 * @private
+		 * flags for tracking whether the  transform is 3D. A transform is 3D if any of the 3D properties -- rotationX/Y, scaleZ, or z -- are set.
+		 */
+		private static const IS_3D:uint 				= 0x200;
+		private static const M3D_FLAGS_VALID:uint			= 0x400;
+		
+		/**
+		 * @private
+		 * general storage for all of our flags.  
+		 */
+		private var _flags:uint =  0;
+		
+		/**
+		 * @private
+		 */
+		public var owner:AdvancedLayoutFeatures;
+		//----------------------------------------------------------------------------
+		
+		/**
+		 * the  x value added to the transform
+		 *  
+		 *  @langversion 3.0
+		 *  @playerversion Flash 9
+		 *  @playerversion AIR 1.1
+		 *  @productversion Flex 3
+		 */
+		public function set x(value:Number):void
+		{		
+			if (value == _x)
+				return;
+			_x = value;
+			invalidate(false);
+		}
+		/**
+		 * @private
+		 */
+		public function get x():Number
+		{		
+			return _x;
+		}
+		
+		/**
+		 * the y value added to the transform
+		 *  
+		 *  @langversion 3.0
+		 *  @playerversion Flash 9
+		 *  @playerversion AIR 1.1
+		 *  @productversion Flex 3
+		 */
+		public function set y(value:Number):void
+		{		
+			if (value == _y)
+				return;
+			_y = value;
+			invalidate(false);
+		}
+		
+		/**
+		 * @private
+		 */
+		public function get y():Number
+		{		
+			return _y;
+		}
+		
+		/**
+		 * the z value added to the transform
+		 *  
+		 *  @langversion 3.0
+		 *  @playerversion Flash 9
+		 *  @playerversion AIR 1.1
+		 *  @productversion Flex 3
+		 */
+		public function set z(value:Number):void
+		{		
+			if (value == _z)
+				return;
+			_z = value;
+			invalidate(true);
+		}
+		
+		/**
+		 * @private
+		 */
+		public function get z():Number
+		{		
+			return _z;
+		}
+		
+		//------------------------------------------------------------------------------
+		
+		
+		/**
+		 * the rotationX, in degrees, added to the transform
+		 *  
+		 *  @langversion 3.0
+		 *  @playerversion Flash 9
+		 *  @playerversion AIR 1.1
+		 *  @productversion Flex 3
+		 */
+		public function set rotationX(value:Number):void
+		{		
+			if (value == _rotationX)
+				return;
+			_rotationX = value;
+			invalidate(true);
+		}
+		
+		/**
+		 * @private
+		 */
+		public function get rotationX():Number
+		{		
+			return _rotationX;
+		}
+		
+		/**
+		 * the rotationY, in degrees, added to the transform
+		 *  
+		 *  @langversion 3.0
+		 *  @playerversion Flash 9
+		 *  @playerversion AIR 1.1
+		 *  @productversion Flex 3
+		 */
+		public function set rotationY(value:Number):void
+		{		
+			if (value == _rotationY)
+				return;
+			_rotationY = value;
+			invalidate(true);
+		}
+		
+		/**
+		 * @private
+		 */
+		public function get rotationY():Number
+		{		
+			return _rotationY;
+		}
+		
+		/**
+		 * the rotationZ, in degrees, added to the transform
+		 *  
+		 *  @langversion 3.0
+		 *  @playerversion Flash 9
+		 *  @playerversion AIR 1.1
+		 *  @productversion Flex 3
+		 */
+		public function set rotationZ(value:Number):void
+		{		
+			if (value == _rotationZ)
+				return;
+			_rotationZ = value;
+			invalidate(false);
+		}
+		
+		/**
+		 * @private
+		 */
+		public function get rotationZ():Number
+		{		
+			return _rotationZ;
+		}
+		
+		//------------------------------------------------------------------------------
+		
+		
+		/**
+		 * the multiplier applied to the scaleX of the transform.  
+		 *  
+		 *  @langversion 3.0
+		 *  @playerversion Flash 9
+		 *  @playerversion AIR 1.1
+		 *  @productversion Flex 3
+		 */
+		public function set scaleX(value:Number):void
+		{		
+			if (value == _scaleX)
+				return;
+			_scaleX = value;
+			invalidate(false);
+		}
+		
+		/**
+		 * @private
+		 */
+		public function get scaleX():Number
+		{
+			return _scaleX;
+		}
+		
+		/**
+		 * the multiplier applied to the scaleY of the transform.  
+		 *  
+		 *  @langversion 3.0
+		 *  @playerversion Flash 9
+		 *  @playerversion AIR 1.1
+		 *  @productversion Flex 3
+		 */
+		public function set scaleY(value:Number):void
+		{		
+			if (value == _scaleY)
+				return;
+			_scaleY = value;
+			invalidate(false);
+		}
+		
+		/**
+		 * @private
+		 */
+		public function get scaleY():Number
+		{		
+			return _scaleY;
+		}
+		
+		
+		/**
+		 * the multiplier applied to the scaleZ of the transform.  
+		 *  
+		 *  @langversion 3.0
+		 *  @playerversion Flash 9
+		 *  @playerversion AIR 1.1
+		 *  @productversion Flex 3
+		 */
+		public function set scaleZ(value:Number):void
+		{		
+			if (value == _scaleZ)
+				return;
+			_scaleZ = value;
+			invalidate(true);
+		}
+		
+		/**
+		 * @private
+		 */
+		public function get scaleZ():Number
+		{		
+			return _scaleZ;
+		}
+		
+		
+		/**
+		 * @private
+		 * returns true if the transform has 3D values.
+		 */
+		public function get is3D():Boolean
+		{
+			if ((_flags & M3D_FLAGS_VALID) == 0)
+				update3DFlags();
+			return ((_flags & IS_3D) != 0);
+		}
+		
+		
+		//------------------------------------------------------------------------------
+		
+		/**
+		 * @private
+		 * invalidates our various cached values.  Any change to the CompoundTransform object that affects
+		 * the various transforms should call this function. 
+		 * @param reason - the code indicating what changes to cause the invalidation.
+		 * @param affects3D - a flag indicating whether the change affects the 2D/3D nature of the various transforms.
+		 * @param dispatchChangeEvent - if true, the CompoundTransform will dispatch a change indicating that its underlying transforms
+		 * have been modified. 
+		 */
+		private function invalidate(affects3D:Boolean,dispatchChangeEvent:Boolean = true):void
+		{
+			if (affects3D)
+				_flags &= ~M3D_FLAGS_VALID;
+			
+			if (dispatchChangeEvent)
+				dispatchEvent(new Event(Event.CHANGE));	
+		}
+		
+		private static const EPSILON:Number = .001;
+		/**
+		 * @private
+		 * updates the flags that indicate whether the layout, offset, and/or computed transforms are 3D in nature.  
+		 * Since the user can set either the individual transform properties or the matrices directly, we compute these 
+		 * flags based on what the current 'source of truth' is for each of these values.
+		 */
+		private function update3DFlags():void
+		{			
+			if ((_flags & M3D_FLAGS_VALID) == 0)
+			{
+				var matrixIs3D:Boolean = ( // note that rotationZ is the same as rotation, and not a 3D affecting							
+					(Math.abs(_scaleZ-1) > EPSILON) ||  // property.
+					((Math.abs(_rotationX)+EPSILON)%360) > 2*EPSILON ||
+					((Math.abs(_rotationY)+EPSILON)%360) > 2*EPSILON ||
+					Math.abs(_z) > EPSILON
+				);
+				if (matrixIs3D)
+					_flags |= IS_3D;
+				else
+					_flags &= ~IS_3D;				
+				_flags |= M3D_FLAGS_VALID;
+			}
+		}
+		
+	}
+}

http://git-wip-us.apache.org/repos/asf/flex-asjs/blob/46eaea76/frameworks/projects/Graphics/src/main/resources/basic-manifest.xml
----------------------------------------------------------------------
diff --git a/frameworks/projects/Graphics/src/main/resources/basic-manifest.xml b/frameworks/projects/Graphics/src/main/resources/basic-manifest.xml
new file mode 100644
index 0000000..2191691
--- /dev/null
+++ b/frameworks/projects/Graphics/src/main/resources/basic-manifest.xml
@@ -0,0 +1,34 @@
+<?xml version="1.0"?>
+<!--
+
+  Licensed to the Apache Software Foundation (ASF) under one or more
+  contributor license agreements.  See the NOTICE file distributed with
+  this work for additional information regarding copyright ownership.
+  The ASF licenses this file to You under the Apache License, Version 2.0
+  (the "License"); you may not use this file except in compliance with
+  the License.  You may obtain a copy of the License at
+
+      http://www.apache.org/licenses/LICENSE-2.0
+
+  Unless required by applicable law or agreed to in writing, software
+  distributed under the License is distributed on an "AS IS" BASIS,
+  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+  See the License for the specific language governing permissions and
+  limitations under the License.
+
+-->
+
+
+<componentPackage>
+
+	<component id="Circle" class="org.apache.flex.core.graphics.Circle" />
+	<component id="Ellipse" class="org.apache.flex.core.graphics.Ellipse" />
+	<component id="Path" class="org.apache.flex.core.graphics.Path" />
+	<component id="Rect" class="org.apache.flex.core.graphics.Rect" />
+	<component id="GraphicsContainer" class="org.apache.flex.core.graphics.GraphicsContainer" />
+    <component id="GradientEntry" class="org.apache.flex.core.graphics.GradientEntry" />
+    <component id="LinearGradient" class="org.apache.flex.core.graphics.LinearGradient" />
+    <component id="SolidColor" class="org.apache.flex.core.graphics.SolidColor" />
+    <component id="SolidColorStroke" class="org.apache.flex.core.graphics.SolidColorStroke" />
+
+</componentPackage>

http://git-wip-us.apache.org/repos/asf/flex-asjs/blob/46eaea76/frameworks/projects/Graphics/src/main/resources/compile-asjs-config.xml
----------------------------------------------------------------------
diff --git a/frameworks/projects/Graphics/src/main/resources/compile-asjs-config.xml b/frameworks/projects/Graphics/src/main/resources/compile-asjs-config.xml
new file mode 100644
index 0000000..4943b8e
--- /dev/null
+++ b/frameworks/projects/Graphics/src/main/resources/compile-asjs-config.xml
@@ -0,0 +1,82 @@
+<!--
+
+  Licensed to the Apache Software Foundation (ASF) under one or more
+  contributor license agreements.  See the NOTICE file distributed with
+  this work for additional information regarding copyright ownership.
+  The ASF licenses this file to You under the Apache License, Version 2.0
+  (the "License"); you may not use this file except in compliance with
+  the License.  You may obtain a copy of the License at
+
+      http://www.apache.org/licenses/LICENSE-2.0
+
+  Unless required by applicable law or agreed to in writing, software
+  distributed under the License is distributed on an "AS IS" BASIS,
+  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+  See the License for the specific language governing permissions and
+  limitations under the License.
+
+-->
+<flex-config>
+
+    <compiler>
+        <accessible>false</accessible>
+        
+        <external-library-path>
+        </external-library-path>
+        
+		<mxml>
+			<children-as-data>true</children-as-data>
+		</mxml>
+		<binding-value-change-event>org.apache.flex.events.ValueChangeEvent</binding-value-change-event>
+		<binding-value-change-event-kind>org.apache.flex.events.ValueChangeEvent</binding-value-change-event-kind>
+		<binding-value-change-event-type>valueChange</binding-value-change-event-type>
+
+        <keep-as3-metadata>
+          <name>Bindable</name>
+          <name>Managed</name>
+          <name>ChangeEvent</name>
+          <name>NonCommittingChangeEvent</name>
+          <name>Transient</name>
+        </keep-as3-metadata>
+	  
+        <locale/>
+        
+        <library-path>
+            <!-- asjscompc won't 'link' these classes in, but will list their requires
+                 if these swcs are on the external-library-path then their requires
+                 will not be listed -->
+            <path-element>../../externs/Core.swc</path-element>
+        </library-path>
+        
+        <namespaces>
+            <namespace>
+                <uri>library://ns.apache.org/flexjs/basic</uri>
+                <manifest>basic-manifest.xml</manifest>
+            </namespace>
+        </namespaces>
+        
+        <source-path>
+            <path-element>as/src</path-element>
+        </source-path>
+        
+        <warn-no-constructor>false</warn-no-constructor>
+    </compiler>
+    
+    <include-file>
+    </include-file>
+
+    <include-sources>
+    </include-sources>
+    
+    <include-classes>
+        <class>GraphicsClasses</class>
+    </include-classes>
+    
+    <include-namespaces>
+        <uri>library://ns.apache.org/flexjs/basic</uri>
+    </include-namespaces>
+        
+    <target-player>${playerglobal.version}</target-player>
+	
+
+</flex-config>

http://git-wip-us.apache.org/repos/asf/flex-asjs/blob/46eaea76/frameworks/projects/Graphics/src/main/resources/compile-config.xml
----------------------------------------------------------------------
diff --git a/frameworks/projects/Graphics/src/main/resources/compile-config.xml b/frameworks/projects/Graphics/src/main/resources/compile-config.xml
new file mode 100644
index 0000000..200768a
--- /dev/null
+++ b/frameworks/projects/Graphics/src/main/resources/compile-config.xml
@@ -0,0 +1,78 @@
+<!--
+
+  Licensed to the Apache Software Foundation (ASF) under one or more
+  contributor license agreements.  See the NOTICE file distributed with
+  this work for additional information regarding copyright ownership.
+  The ASF licenses this file to You under the Apache License, Version 2.0
+  (the "License"); you may not use this file except in compliance with
+  the License.  You may obtain a copy of the License at
+
+      http://www.apache.org/licenses/LICENSE-2.0
+
+  Unless required by applicable law or agreed to in writing, software
+  distributed under the License is distributed on an "AS IS" BASIS,
+  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+  See the License for the specific language governing permissions and
+  limitations under the License.
+
+-->
+<flex-config>
+
+    <compiler>
+        <accessible>false</accessible>
+        
+        <external-library-path>
+            <path-element>${env.AIR_HOME}/frameworks/libs/air/airglobal.swc</path-element>
+            <path-element>../../libs/Core.swc</path-element>
+        </external-library-path>
+        
+		<mxml>
+			<children-as-data>true</children-as-data>
+		</mxml>
+		<binding-value-change-event>org.apache.flex.events.ValueChangeEvent</binding-value-change-event>
+		<binding-value-change-event-kind>org.apache.flex.events.ValueChangeEvent</binding-value-change-event-kind>
+		<binding-value-change-event-type>valueChange</binding-value-change-event-type>
+
+        <keep-as3-metadata>
+          <name>Bindable</name>
+          <name>Managed</name>
+          <name>ChangeEvent</name>
+          <name>NonCommittingChangeEvent</name>
+          <name>Transient</name>
+        </keep-as3-metadata>
+	  
+        <locale/>
+        
+        <library-path/>
+
+        <namespaces>
+            <namespace>
+                <uri>library://ns.apache.org/flexjs/basic</uri>
+                <manifest>basic-manifest.xml</manifest>
+            </namespace>
+        </namespaces>
+        
+        <source-path>
+            <path-element>as/src</path-element>
+        </source-path>
+        
+        <warn-no-constructor>false</warn-no-constructor>
+    </compiler>
+    
+    <include-file>
+        <name>js/out/*</name>
+        <path>js/out/*</path>
+    </include-file>
+
+    <include-classes>
+        <class>GraphicsClasses</class>
+    </include-classes>
+    
+    <include-namespaces>
+        <uri>library://ns.apache.org/flexjs/basic</uri>
+    </include-namespaces>
+        
+    <target-player>${playerglobal.version}</target-player>
+	
+
+</flex-config>


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