

@1333

10 years 
sam 
orbital: put the tanks in a separate class.



@1332

10 years 
sam 
orbital: do not let the world objects know anything about the …



@1330

10 years 
sam 
orbital: get rid of the normal matrix; we can compute it on the fly later.



@1327

10 years 
touky 
Added CommandParser parent class to Mesh to prepare other Parser …



@1326

10 years 
sam 
core: rename Array::Append() to Array::Push() for brevity and …



@1322

10 years 
sam 
math: fix a bug in mat3::fromeuler().



@1314

10 years 
sam 
math: add quat::fromeuler static constructor for quaternions.



@1312

10 years 
sam 
orbital: use newly available vector operations for angular velocity.



@1310

10 years 
sam 
core: tick methods now use seconds, like any sane system.



@1308

10 years 
touky 
Added GetButtonState() in Input class.
Added Escape button in to quit …



@1307

10 years 
sam 
core: move the Camera class from Orbital to the engine core.



@1304

10 years 
sam 
orbital: add more comments to the various meshes we have.



@1302

10 years 
sam 
orbital: make better use of the camera.



@1301

10 years 
sam 
orbital: create a Camera class where we will hide the complexity.



@1299

10 years 
sam 
orbital: fix PS3 compilation.



@1298

10 years 
sam 
orbital: fix triangle winding order for some primitives that did not …



@1296

10 years 
sam 
orbital: some more mesh tests.



@1287

10 years 
sam 
orbital: minor useless tweaks.



@1286

10 years 
sam 
orbital: first try at a particle system.



@1284

10 years 
sam 
orbital: implement sidemul and offset in the cog mesh builder.



@1283

10 years 
sam 
orbital: minor tuning to the default test scene.



@1282

10 years 
sam 
orbital: improve the cog mesh generator.



@1281

10 years 
sam 
orbital: start implementing AppendCog() in the mesh builder.



@1280

10 years 
sam 
orbital: fix a bug in cylinders that made them twice the height.



@1279

10 years 
sam 
orbital: implement expanded stars in the mesh builder.



@1278

10 years 
sam 
orbital: cylinders now have correct normals.



@1277

10 years 
sam 
orbital: fix normals in the case of nonuniform scaling.



@1276

10 years 
sam 
orbital: implement cylinders in the mesh builder; their normals are …



@1275

10 years 
sam 
orbital: port the current shader to HLSL (together with its bugs for now).



@1274

10 years 
sam 
orbital: implement simple triangle, simple quad, and disc in the mesh …



@1273

10 years 
sam 
orbital: implement a string command parser for meshes.



@1271

10 years 
sam 
orbital: fix the rotation of normal vectors in the mesh generator.



@1269

10 years 
sam 
core: use operator<< instead of operator+= to append stuff to arrays, …



@1268

10 years 
sam 
orbital: implement chamfer boxes and stars in the mesh builder.



@1267

10 years 
sam 
orbital: implement the generic effect shader; doesn't seem to work as …



@1263

10 years 
sam 
orbital: fix syntax errors in the HLSL shader.



@1262

10 years 
sam 
orbital: the mesh builder now supports spheres.



@1260

10 years 
sam 
orbital: basic lighting in the mesh builder.



@1256

10 years 
sam 
orbital: split model matrix into modelview and projection so that we …



@1254

10 years 
sam 
orbital: use standard OpenGL winding order even when using Direct3D.



@1249

10 years 
sam 
orbital: the mesh builder is now almost operational! vertex colour …



@1245

10 years 
sam 
orbital: start implementing the mesh builder features found in the …



@1235

10 years 
sam 
orbital: add a skeleton project for Orbital.
