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From Jonathan Marcus <>
Subject Server-to-server communication with serialized objects
Date Fri, 03 Apr 2009 15:55:45 GMT

I have a bunch of C# servers that need to talk to each other, and I'm 
using Thrift to handle the communication. My programs use their own 
objects internally, and I'd prefer to leave their structure out of my 
.thrift file.

What would be the best way to pass these objects back and forth? They're 
all serializable, so I'm thinking that I should just convert them into a 
byte-array and put it into a 'binary' type, but I don't know if that 
type is fully supported in C#.

Any thoughts/ideas?


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