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From Kyku <>
Subject Re: Number of connected clients with TThreadPoolServer.
Date Sun, 07 Jun 2009 08:44:17 GMT
It is written in C++ (with svn thrift). In fact it is the skeleton server
generate by thrift with TSimpleServer replaced with TThreadPoolServer. I
also changed the client code (in python) to simulate the behaviour of my
client programs: invoking the ping(client_id) method() and sleeping 1 second
in a loop. I'm getting pings from the first four servers in a loop which
coincide with the number of threads in the pool.

2009/6/6 David Reiss <>

> What language is your server written in?
> Kyku wrote:
> > Hello, I'm trying to write a simple server with Thrift. At the beginning
> it
> > looked promising, but I've stumbled into a problem with a number of
> clients
> > connected at the same time. I'm using TThreadPoolServer, which allows 4
> > client to connect and then blocks other clients until I kill one from the
> > connected. What can I do to allow more (possibly several hundreds)
> clients
> > to be connected at the same time, without increasing the number of
> threads.
> > I assumed that the worker threads allow to perform one client request at
> a
> > time, but it looks like one thread handles one connection until it is
> > closed. I'd like to avoid a situation when my clients has to reopen a
> socket
> > to perform an action.

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